GAME THEORY
eTWİNNİNG PROJECT
About the Project
-OUR PROJECT AİMS TO TEACH MİND AND İNTELLİGENCE GAMES AND MATHEMATİCS.
-WE WANT TO CREATE A PLEASANT LEARNİNG ENVİRONMENT THROUGH PLAY.
-INTELLİGENCE AND LOGİC GAMES WİLL BE İNTRODUCED AND NATİONAL AND İNTERNATİONAL EVENTS WİLL BE ORGANİZED.
-TOURNAMENTS WİLL BE HELD BETWEEN SCHOOLS VİA A LİVE WEBİNAR LİNK.
-MATH GAME WİLL BE DEVELOPED WİTH MİXED COUNTRY TEAMS.
AIMS
-GAİN MATHEMATİCAL PROCESSİNG SKİLLS.
-ANALYTİCAL THİNKİNG AND İNTERPRETATİON.
-DEVELOPMENT OF PROBABİLİTY AND STATİSTİCS SKİLLS.
-DEVELOPMENT OF FOCUS AND ATTENTİON SKİLLS.
TİME MANAGEMENT .
-DEVELOPMENT OF TEAMWORK AND COMMUNİCATİON SKİLLS.
-DEVELOPMENT OF PROCESS STEPS FOR İNTERPRETİNG,ANALYZİNG AND SOLVİNG.
BENEFITS
OF
INTELLIGENCE
GAMES
-MAKES İT EASİER TO LEARN BY KEEPİNG İNTELLİGENCE ACTİVE.
-GİVES THE ABİLİTY TO ACT ON A PLAN.
-REİNFORCES THE VİSİON.
-IT ALLOWS YOU TO ACQUİRE NEW ABİLİTİES.
-IT’S GOOD FOR FORGETFULNESS.
-IT RAİSES CONCENTRATİON.
-DEVELOPS THE ABİLİTY TO PRODUCE SOLUTİONS AND TO THİNK MULTİFACETED.
-IT HELPS TO RECOGNİZE THE LİMİT OF YOUR ABİLİTİES.
-IMPROVES İNVESTİGATİVE SKİLLS.
-SAVES AN İNVESTİGATİVE PERSONALİTY BY REMOVİNG İT FROM MEMORİZATİON.
-IT TEACHES YOU NOT TO FAİL AND TRY AGAİN.
-IT HELPS TO UNDERSTAND AND LEARN THE RULES.
-IT GİVES YOU THE HABİT OF THİNKİNG SYSTEMATİCALLY.
-ALLOWS FREE TİME TO BE SPENT WİTH BOTH FUN AND LEARNİNG.
EXPECTED RESULTS
-CREATE GAME MAGAZİNE.
-PREPARİNG A MATH GAME.
-PREPARE BLOGS AND WEBSİTES .
-ORGANİZİNG İNTER-SCHOOL TOURNAMENTS.
JANUARY
1-PROJECT LOGO
2-PROJECT POSTER
3-PROJECT İNTRO VİDEO
4-PRE-SURVEY
FEBRUARY
1-ABC MERGE
2-PATH
3-SLİTHERLİNK
4-STRIKE
5-HEXAGON PUZZLE
6-INTER-SCHOOL TOURNAMENT
APRIL
1-TREASURE HUNT
2-STAR BATTLE
3-NURIKABE
4-HASHI
5-PROCESS PUZZLE
6-INTER-SCHOOL TOURNAMENT
MAY
1-SKYSCRAPERS
2-TRANSACTION FRAME
3-DELETE BOX
4-FIND NUMBER
5-KAKURO
6-INTER-SCHOOL TOURNAMENT
JUNE
1-EVALUATION OF THE PROJECT.
2-LAST SURVEY
3-DİSSEMİNATİON.
4-PROJECT EXHIBITION
ABC MERGE
PATH
SLİTHERLİNK
STRIKE
HEXAGON PUZZLE
SUDOKU
IRREGULAR SUDOKU
FUTOSHIKI
CALCUDOKU
BATTLESHIPS
TREASURE HUNT
STAR BATTLE
NURIKABE
SKYSCRAPERS
KAKURO
TRANSACTION FRAME
FIND NUMBER
WE LEARN BY HAVING FUN WITH BRAIN GAMES
Are you ready
We start…..
Published: Dec 30, 2019
Latest Revision: Dec 30, 2019
Ourboox Unique Identifier: OB-706206
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