New Educational Web Tools for Teachers by Floyd Colon - Ourboox.com
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New Educational Web Tools for Teachers

  • Joined Mar 2020
  • Published Books 1

New Educational Web Tools for Teachers

Each of us is born with the creativity inside. Educating it is one of the most important tasks not only for parents but also for teachers. A creative person is communicating easier and solves problems more quickly. New Educational Web Tools for Teachers helps to make the teaching process more interesting around the world, enabling people who are creative, knowledgeable and courageous to meet life challenges.

The current generation of students is growing with technology and the internet from birth, all of which is normal, natural and self-evident to them. It is therefore not surprising that they expect the use of computers, smart devices and web tools in the learning process. For this purpose, smart classes are being taught interactively, using computers, smartphones, and other modern tools. Interactive learning for the modern generation is more acceptable and interesting and allows for better results as it reminds of a particular form of the game.

 

 

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Smartphones During The Lessons

By using the latest technology, students will be able to create their own in the future and implement ideas that could change the world. As a result, not only projectors, tablets but also smartphones have become common in the classroom.

Big things start with small steps. Not an exception and an education process. Innovative teaching methods can be introduced using existing tools, such as a smartphone, which is now available to almost every classroom student. You can watch the video, interactive tasks, or even play educational games. In addition, app stores are packed with teacher apps that can turn ordinary lessons or control work into a fun activity.

 

 

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4 Educational Web Tools Useful For Teachers

Smart devices and educational web tools allow you to use content interactively: touch, drag, pull and drag, stop, rewind, move. This not only involves but also encourages curiosity and interest. And there is no need to be a developer or advanced user to create such a test – there are many special tools.

Bored with the usual classwork? Game-based tests are available from the Kahoot! App, which can be downloaded from the Google Play or Apple App Store stores. This app is completely free for teachers and for personal use.

The Seesaw application allows you to create a kind of social network in which pupils can share their achievements, teachers can communicate directly with their parents and praise their offspring for their well-done work, behavior or warnings about their weaknesses. Download from Google Play or Apple App Store.

Lessons outside the school allow students to broaden their horizons and are generally very welcome, especially, when it comes to ideas for the Pro-Papers. However, teachers need to obtain permission for their parents to go on a trip every time, and this process may take some time. Everything is much easier with the Classtree web tool: it allows parents to send electronic forms that they just need to sign and send back – no paper and all in one place. The app can keep track of which parent’s signatures are still missing, as well as share their impressions from the trip.

 

Another fun and engaging way to teach – to do experiments. Ideas for them and detailed instructions are provided by Instructables project. When you go to the Teachers’ Section you will find experiments for different sciences and students of all ages. The best news is that teachers and students who join this project receive Premium membership for free.

 

 

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Will Digital Lessons Beat Books?

 

In the discussions about the use of digital content and web tools, it is often a question of whether and how much digital content will beat “real” content and “real” objects in our lives. Often these discussions are directed to books. From this point of view, society shares the hostile ‘computer amateur’ and ‘computer opponents’ camps. The first ones, usually younger, gloatingly announce that the books will disappear – why do they need the at Google age? The second, usually older, says that e-books will never “smell the same as the real ones.”

 

Maybe we can reassure both of the camps. The history of the media shows that every age creates media of its own experience, which helps to realize the social needs of a person. Greek Theater, Medieval Departments, Illuminated Manuscripts, Printed Books, Newspapers and Pamphlets, Cinema, Radio, TV, Multimedia, and the Internet: everyone has provided and still provides experiences for hundreds of people. Web tools for education are also a great and modern way to teach students, so there is no need to be afraid of it.

 

 

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Interactive Games

Web tools help to learn because they help to create an environment which can easily solve complex problems. An example is an interactive video game learning where you need to solve math problems while watching the boy Jasper adventures. In each episode, the boy is facing new challenges – to calculate how much fuel will be needed for a flight to a distant country to save the lost eagle.

Computer games with a variety of roles help pupils understand why they need knowledge and how it can be applied. For example, one game can teach them how to build and manage a city, and the other one lets them explore the depths of the sea and learn how to solve various problems.

 

 

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Conclusion

The technology itself does not guarantee to learn. It is important how teachers and students use them. Teachers are facing considerable challenges. Understanding the basic principles of learning is an important element in putting web tools and interactive methods into practice. In this way, learners can achieve better results. Devices that help to communicate not only in the classroom but also outside. It can help to understand the whole subject, get answers to the questions. Multimedia, the Internet, web tools for teachers help to collect information, share it, create a global database on a given topic. When pupils become active participants in the learning process, they also learn programming and come up with new ideas.

 

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